A downloadable game for Windows

ABOUT THE GAME

A third-person multiplayer shooter set in a sci-fi universe, where players can explore, fight against hostile robots, and experience space battles together.

The game was designed with multiplayer roleplay in mind, combining third-person shooting mechanics, weapons, combat, and player interactions in a space-themed environment.

This is my first personal 3D game and my first attempt at developing a multiplayer game, built using Unity 2022.3.62f3 and FishNet for local multiplayer networking.

The project is currently in an early alpha stage. It is not a finished game, but rather a playable prototype that showcases what I've managed to learn and create throughout my journey as a solo developer.

THE STORY BEHIND THE PROJECT

This project was heavily inspired by the Star Wars Roleplay community in Garry's Mod.

I've spent countless hours playing Star Wars RP, sharing amazing moments and memories with other players. Those experiences made me wonder: Could I recreate something similar in Unity?

And that's basically how this whole project started.

I wanted to build my own multiplayer roleplay experience, with space battles, weapons, enemies, and the freedom to interact with other players in a sci-fi universe.

However, as development progressed, I quickly realized just how ambitious this idea actually was.

Creating a 3D game as a solo developer is already challenging enough. Adding multiplayer networking, synchronization, combat systems, enemy AI, and everything else on top of that? Well... maybe I got a little carried away. 😅

It took me approximately three different attempts to reach the current version of the game. Each attempt helped me learn something new, improve my skills, and understand the challenges of game development a little better.

And while the result is far from what I originally imagined, I'm still happy with how much I've managed to accomplish.

GAMEPLAY & FEATURES

The prototype includes several gameplay systems developed throughout the project:

  • Third-person shooter gameplay with aiming, shooting, and weapon handling.
  • Local multiplayer powered by FishNet.
  • Sci-fi combat against hostile robotic enemies.
  • Enemy AI with combat and movement behaviors.
  • Multiple weapons, including primary and secondary weapons.
  • Player movement, including sprinting, crouching, and jumping.
  • Weapon safety system, allowing players to toggle their weapon's safety on and off.
  • Player gestures for roleplay interactions.
  • Space-themed environments designed around the multiplayer experience.

The main focus was experimenting with different systems and learning how to make them work together in a multiplayer environment.

CONTROLS

KeyAction
W / A / S / DMovement
SpaceJump
Left CtrlCrouch
Left ShiftSprint
1Primary Weapon
2Secondary Weapon
3Hands / Unarmed
BToggle Weapon Safety
Right Mouse ButtonAim
Left Mouse ButtonShoot
RReload
GGesture Menu
ESCPause / Game Menu

DEVELOPMENT STATUS

Version 0.1.0-alpha — Development on Hold

After several attempts and a lot of time spent working on this project, I've decided to consider it finished for now.

Not because I've achieved everything I originally wanted, but because I've realized that the scope of the project is simply too ambitious for a single developer with limited time and resources.

Rather than continuing to work on something that could take years to reach its original vision, I've decided to focus my efforts on a new project that is more realistic and achievable with my current skills, time, and resources.

That doesn't necessarily mean I'll never return to this game, but there are currently no plans for further development or updates.

I'm releasing this alpha version mainly as a personal milestone and as a way to showcase what I've been able to create and learn over time.

IMPORTANT NOTES

This is an unfinished experimental prototype, not a complete commercial game.

Please keep in mind that:

  • Bugs and unexpected behavior may occur.
  • Some mechanics and systems may be incomplete.
  • Multiplayer is designed for local networking.
  • The game has not been fully polished or optimized.
  • No future updates are currently planned.

If you decide to give it a try, please keep these limitations in mind.

FINAL WORDS

This project has been a huge learning experience for me.

From building my first 3D gameplay systems to experimenting with multiplayer networking, enemy AI, and synchronization, I've learned a lot through trial and error.

Even though the project didn't turn out exactly as I originally planned, I'm glad I gave it a shot.

Sometimes the best thing you can get out of a project isn't a finished game, but everything you learned while making it.

Thanks for checking out my project, and I hope you enjoy exploring what I've created! ❤️

Developed by KraosDev

Download

Download
ASTRO The Machine War.zip 316 MB

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